﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using Microsoft.Xna.Framework;
using System.IO;
using DreamScape;

namespace DreamEditor
{
    static class Program
    {
       
        /// <summary>
        /// The main entry point for the application.
        /// 
        /// </summary>
        [STAThread]
        static void Main(string[] args)
        {
            //MapEditor form = new MapEditor();
            //form.Show();
            //form.game = new Game1(
            //    form.pctSurface.Handle,
            //    form,
            //    form.pctSurface);
            //form.game.Run();
        }
    }
}
